I’ve been a semi- consistent gamer since I was a young kid, I’ve spent countless hours playing everything from Final Fantasy to FIFA. I, like most others have always been told that games are addictive and a waste of your time, they will hinder your development and make you socially awkward etc.
In some periods of my life, I might have agreed with some of those statements as I fell out of love with the joy of playing video games plus time has been a very valuable resource that has become harder to obtain due to the commitments of being an adult. However, recently I was reintroduced to the world of video games once more via a shiny new PlayStation 4 which arrived in my house courtesy of my lovely partner.
Now at first, we were both confused as to why this device was in our home as neither of us had played on any form of console for a very long time and it was one of the first occasions that I truly felt my older age as I looked at the device in confusion as to how to even turn it on – my younger self would have been disgusted with me.
One we got through what turned out to be a quite simple method of setting up our new PS4, we started to revisit some of the games from our past and newer titles in those series too. One thing that immediately struck me upon playing a few new versions of games from my youth, is that they were much harder to play than I remember, not in terms of the user experience but in the fact that I had to think a lot more about my movements or strategies in the virtual world than I expected.
This got me thinking about all the games and the time I spent playing those games as a youngster and what I took away from those interactions. I can recall spending days on end playing espionage and strategy games and having to thoroughly plan out what my moves would be and how I could execute my ideas.
They weren’t merely point and click situations, but required real thought, creativity and planning into how I would accomplish a mission or reach a checkpoint. I also remember how this would spill into my real life and I compared some of the challenges I faced during those times to the methods I would use in the virtual world e.g can I apply the methods of planning and strategy to my real life problems.
I started to see a return on this way of thinking, I was able to face a number of my challenges with a mindset where I felt confident and knew that if I could create a blueprint to tackle the challenge before me, then I would be getting somewhere. A lot of this mind shift came from the tasks I faced within video games.
You’re set a variety of challenges and you can’t just shoot your way through all situations, you have to take a step back, analyse and plan your approach carefully.
Back to 2018
Fast forwarding back to the current time, I’ve found myself becoming more immersed in a number of games on the odd weekend as I feel they really challenge me on a number of levels and help me relax in other times. This also got me thinking around how video games could benefit and support people with their mental health, especially in the development of skills such as confidence and self belief.
As someone who has struggled with and works a lot on managing their own mental health, I find that the outlet of video games does allow me to challenge my everyday perceptions in a safe environment when I feel vulnerable and then take some of that confidence into real world situations. Some people will say that video games are an escape from life and that might be true, but is this such a bad thing? Life can suck sometimes and we could all do with a little break.
But if using video games could help build self belief and confidence by achieving objectives in a virtual domain, why can’t we transfer these learnings into the real world to support people in facing the challenges of life? – surely this is a wonderful output. I’ve read a number of stories over the past few days during my own research, where a variety of people have attributed video games in helping to alleviate symptoms of anxiety and depression, support in forming social bonds and in understanding why sometimes your first course of action isn’t always the best course of action.
I feel it would be interesting to see if video games can and do support mental well-being among their audiences. I’m aware of a number of studies being conducted in the USA, but it would be good to see this conversation and research broadcast on a wider level.
Historically, video games have been given a bad reputation in certain communities and blamed for a variety of events, there is good and bad in everything in our world of course, but I feel we focus on the negative too much.
From a personal point of view, I’ve always felt video games have played some part in developing my character and way of thinking. Even today, when I play a game with my partner and have to figure out a new skill on something like guitar hero, I’m being challenged, I need to engage my mind to the problem at hand and once I’ve accomplished it, the feeling is euphoric.
So I ask you to think about how can other forms of media like video games support in our overall mental health and skills development – you might be surprised.
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